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bidirectional reflection

См. также в других словарях:

  • Bidirectional reflectance distribution function — The bidirectional reflectance distribution function (BRDF; {f r(omega i , omega o) }) is a 4 dimensional function that defines how light is reflected at an opaque surface. The function takes an incoming light direction, omega i , and outgoing… …   Wikipedia

  • Rendering (computer graphics) — Not to be confused with 3D rendering. A variety of rendering techniques applied to a single 3D scene …   Wikipedia

  • Ray tracing (graphics) — In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of photorealism; usually higher than that of typical… …   Wikipedia

  • BRDF — Рисунок, показывающий векторы, используемые в BRDF. Все векторы  единичной длины. направлен на источник света. направлен …   Википедия

  • Phong shading — refers to a set of techniques in 3D computer graphics. Phong shading combines a model for the reflection of light from surfaces with a compatible method of estimating pixel colors using interpolation of surface normals across rasterized… …   Wikipedia

  • 3D rendering — is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects on a computer.Rendering methods Main Article: RenderingRendering is the final process of creating the actual 2D… …   Wikipedia

  • Reflectivity — In photometry and heat transfer, reflectivity is the fraction of incident radiation reflected by a surface. In full generality it must be treated as a directional property that is a function of the reflected direction, the incident direction, and …   Wikipedia

  • Blinn–Phong shading model — The Blinn–Phong shading model (also called Blinn–Phong reflection model or modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.[1] Blinn–Phong is the default shading model used in OpenGL and… …   Wikipedia

  • Photon mapping — In computer graphics, photon mapping is a two pass global illumination algorithm developed by Henrik Wann Jensen that solves the rendering equation. Rays from the light source and rays from the camera are traced independently until some… …   Wikipedia

  • Рендеринг — Фотореалистичное изображение, созданное POV Ray 3.6. Модели кувшина, стаканов и пепельницы созданы при помощи Rhinoceros 3D, модель игральной кости  в Cinema 4D. Рендеринг ( …   Википедия

  • RTLS communications — Articleissues essay=July 2008 copyedit=May 2008 refimprove=August 2008RTLS communications is a special breed of wireless communicating with the aim to support locating wireless nodes not only topologically, but merely topographically outdoors or… …   Wikipedia

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